We have primarily been working in secondary schools for over 5 years. These seminars can fit in to a wide range of curriculum from SPHE to Transition Year talks. We recommend that 1st to 3rd years receive this seminar to equip them on their online journey.

eSafety has watched the age of internet age usage drop significantly over the last few years, with even social networking sites targeting children as young as 6 years old. It is important that children begin their online experience with an awareness of the potential dangers and the comprehension of internet etiquette. We recommend that children receive this seminar as they begin post-primary school.

The session normally lasts for 30 minutes with 15 minutes for questions and answers. However, we can tailor our seminars to fit whatever time schedule you are working with.

You can book a session via our contact page here.

Post Primary Schools – 1st – 6th year


Cyber-bullying involves the use of information and communication technologies to support deliberate, repeated, and hostile behaviour by an individual or group, which is intended to harm others. Cyberbullying is a relatively recent method of bullying made possible because of the technological advances over the past 10-15 years. Two of the most notable of these advances are the internet and the mobile phone. With the world wide web being 15 years old, for a lot of young people growing up it is simply a part of life.

It has been reported by the ISPCC that 14% of children claim to have been the target of cyberbullying making it a hugely important to understand and to create awareness. eSafety examines how cyber-bullying is perpetrated in Irish schools and the effects it can have on young people. It also outlines methods of awareness and prevention.

  Facebook & Social Networking

46.62% of Irish people have a Facebook account and studies show students are spending between six and 10 hours per week on Facebook, significantly ahead of MySpace and over double that of YouTube. Social Networking is a phenomenon that has taken hold amongst teenagers and is going from strength to strength. Social networking is here to stay. Instead we must teach our children how to use this new tool responsibly.

For example, as part of the city of Bozeman’s (Montana) background-checking protocol, the city requires applicants to turn over the user names and passwords for all of their social networking sites. Those not willing to comply need not apply.

  Digital Fingerprints (Future Reputations)

Once something is posted online, it is accessible forever.What was cool, funny, or innocuous at age 11 or 12 could prove embarrassing or even damaging when you’re 24 or 42. Things that are posted or uploaded today can have consequences when young people go looking for jobs, apply to colleges etc. It must be made clear to young people that once they post or upload something online it can be accessible forever.


A study done at Georgetown University shows that more than half of all blogs are maintained by people 13-19. This shows how much young people are using the internet and blogs to express themselves. Although this does have inherent dangers as blogs can contain a lot of personal information. It is important for young people to be aware of the safety features on these sites and to reduce the amount of private information that is put on the net (even if its done through innocence).

  Peer-to-peer (file sharing)

Another popular application is “peer-to-peer” file swapping, sometimes called file-sharing. These programs allow you to swap or share files from your own computer to another over the Internet. The majority of these sites are used for illegal file sharing of copyrighted material (songs, films etc) and there is the real threat of downloading computer viruses, pornography or other unsuitably graphic or offensive material.

  Online Gaming

Is becoming bigger and bigger, and beginning to be seen in Ireland, causing in a lot of cases an addiction to playing online. Theorists focus on the built-in reward systems of the games to explain their addictive nature along with the fact that there is no actual end to the games. Some countries, like South Korea, China, the Netherlands and the United States, have responded to the perceived threat of video game addiction by opening treatment centers. Online gaming includes Xbox 360 live, Playstation 3, PC games such as world of warcraft etc.

  Game Consoles & Handheld Gaming

We at eSafety covers a brief introduction to the current consoles available and their pro’s and cons and their safety features.

  Smartphones & iPods

A brief look at the capabilities of phones currently on the market and how to keep your kids safe when you’re not there!

We have worked in a range of both Primary and Post-primary schools. To see more about our primary school work click here, to see more about eSafety’s work in primary schools, click here.


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